v12
[Changed] Reworked vehicle-saving system:
Players must take ownership of stolen vehicles to save them in the DB.
Non-owned vehicles have an addaction for taking ownership.
Non-owned vehicles will not be saved and will spawn at the same place every time the server restarts.
When players take ownership of a vehicle it will be replaced with a saveable vehicle.
After taking ownership of a vehicle, the original vehicle will spawn back after a server restart.
[Fixed] Drop cash and pickup cash bug.
[Changed] All weapon crates can be used for saving gear.
[Fixed] Drop cash and pickup cash bug.
[Changed] Only vehicles that players have taken ownership of will save gear.
[Fixed] Bug that caused duplicated hints when a player was knocked.
[Added] Vehicle wrecks can be salvaged. Players will get 1000$ for salvaging a wreck.
[Added] Flipped Quad Bikes can be unflipped with an addaction.
[Fixed] Anti-Combat Logging only triggers when players shoots a gun or someone is shooting towards the player.
[Fixed] Salvage vehicle works as inteneded and no more duplicated addActions.
v11
[Fixed] [Added] 2 different MRAP's to vehicle stores.
[Fixed] Vehicle spawn direction outside vehicle stores.
[Added] Factory objects between Kamino Town and Kamino Firing Range.
[Added] More hidden bases that players can occupy and store things in.
[Fixed] Airstation Mike mission had a non-existing marker in the script.
[Added] Covington Bay. Small area with 3 shops on the southern side of Stratis.
[Added] 3 more military areas with enemy presence.
[Added] Spawn Randomizer. AI has a 50 or 33 percent chance of spawning on some POIs.
[Changed] Hunter AI will always chase the nearest player.
[Changed] Survival timers.
v10
[Fixed] AI with DLC items could not be spawned if player was missing DLC.
[Fixed] Players that joined in progress could not see the active mission.
[Added] 2 Planes on the Airbase.
[Fixed] Vehicles in Kamino Town was spawning inside the shop.
[Added] More hints so people can find the server info and help themselves.
[Added] New kill feed.
[Fixed] Performance issues.
[Changed] Lowered prices for guns, ammo and items.
[Added] Editor-placed vehicles will respawn after X minutes.
[Added] All equipment crates saves inventory.
[Added] Many military camps for players to use to store items, vehicles etc.
[Added] Removed DLC items from player loadout to prevent DLC ad for players.
[Fixed] Bug with items dropped on death.
[Added] Players get 2000 $ cash for killing other players.
[Fixed] Dropped objects (Canteen and Rice box) will be deleted after 30 min for better performance.
[Fixed] AI Hunter logic for better performance.
[Fixed] Object saving for better performance.
[Changed] Increased cash rewards for missions.
[Changed] Increased high-end loot on military sites.
[Changed] Performance fixes.
[Fixed] Mission loot marker bug.
[Changed] New mission start changed from 10 minutes to 2 minutes.
[Changed] Voice chat with other players only works through the group channel (works as a team radio) or through direct contact with players near by.
[Changed] Default channel is set to direct channel.
[Fixed] AI Logic AI now spawns and despawns correctly.
[Added] 3 new missions.
[Fixed] Town Invasions will not appear near a player.
[Fixed] Decreased AI accuracy by 1 point.
[Added] Anti-Combat Logging script.
[Changed] Increased mission cash prizes.
[Changed] Added APC's to military missions.
[Changed] Launchers, Rockets and explosives are now cheaper.
[Added] Killfeed now includes " X was Incapacitated by X.
[Fixed] Scoretables. No longer getting -1 for killing other players.
[Changed] Time multiplier changed from 6x to 8x at night.
v9
[Changed] Time Multiplier: Night time x6. Daytime x3.
[Fixed] Players now respawn with helmet and vest.
[Changed] Removed server killfeed and added a local 'killed by player X' hint to players when killed.
[Changed] Slowed down the hunger and thirst timer.
[Changed] Removed score table.
[Fixed] Fixed battle tank mission.
[Fixed] Mission bug. The first mission will now be selected from a total of 14.
[Added] 3 Fuel Stations with auto refill.
v8
[Changed] Players respawn uniforms, vest, helmet and backpack.
[Added] Rangefinder to respawn loadout.
[Added] Helicopter store.
[Added] New survival hud.
[Changed] Hunger and thirst timer.
[Added] New military sites.
[Added] Stratis Air Base boat store for gunboats.
[Added] Stores on The Spartan down south.
[Added] More respawn locations.
v7
[Fixed] Bug with vehicle saving. All vehicles should be saved from now on.
[Changed] Players spawns with pistol and ammo.
[Added] 1 Vehicles to vehicle stores, Jeep with LMG. Military sites. Random houses in the wilderness.
[Changed] Increased bank balance to 20 000 on first join.
[Changed] Increased loot and loot types.
[Added] Random respawn outfit.
[Changed] Not saving or Loading Wrecks anymore.
[Added] Tank Patrol Mission.
v6
[Changed] Edited towns and added buildings.
[Changed] AI bandits spawns in random buildings.
[Added] 4 Vehicles stores.
[Added] Persistent DB saving for vehicles.
[Changed] Some of the AI soldiers spawns inside buildings on town invasions.
[Changed]Server wipe due to new DB.
v5
[Changed] Added help menu.
[Changed] Player Menu, renamed survival to eat/drink.
[Changed] Food/Water converted from amount to % to reduce server objects.
[Changed] Amount of Food cans converted to Rice Box with %.
[Changed] Amount of Water bottles converted to Canteen with %.
[Changed] Loadout weapon changed to Rifle.
[Changed] Night Vison Goggles added to loadout.
[Added] ATM markers.
[Changed] Some AI's spawn inside buildings.
[Changed] Agia Marina buildings restructured.
[Changed] Air Station Mike buildings restructured.
[Changed] Airbase buildings restructured.
[Changed] Firing range buildings restructured.
[Changed] Changed alternative respawn to 2km away from position of death.
[Fixed] AI spawning on the Air base.
[Changed] More enemy AI's.
v4
[Fixed] Eventhandler now works as intended.
[Removed] Removed XP Because XP reveals if enemy is dead or not.
[Fixed] JIP Players was unable to pick up existing loot.
[Fixed] The Survival system + money and bank now works as intended.
[Fixed] Changed Safezone objects and added general store.
[Changed] Now must be alive to quit. [Fixed] Unable to respawn because player quit while dead.
[Changed] Changed Food and Water limit to 3.
[Changed] Changed Hydration and Fullness to 75% on respawn.
[Wiped DB] Due to DB errors I had to perform a wipe. Won't happen again.
v3
[Added] Renegades hunting down players instead of Opfor hunters.
[Added] Drop survival items and money on death.
[Added] Drop money, food or water on the ground to share with another player
[Added] HUD for Hydration, Fullness, food, xp and water. [Added] 1 for each kill.
[Added] Survival objects: Well and water coolers for getting water, food sacks.
[Added] ATM system. [Added] General store with food and water.
v2
[Added] Dynamic enemy AI spawns in military sites.
[Added] Dynamic enemy AI spawns in housing sites.
[Added] AI hunter group that hunts down a random player.
[Added] Missions: Town invasions, money transport, boat patrol and attack heli.
[Added] Safezone for respawns.