v12

[Changed] Reworked vehicle-saving system:

Players must take ownership of stolen vehicles to save them in the DB.
Non-owned vehicles have an addaction for taking ownership.
Non-owned vehicles will not be saved and will spawn at the same place every time the server restarts.
When players take ownership of a vehicle it will be replaced with a saveable vehicle.
After taking ownership of a vehicle, the original vehicle will spawn back after a server restart.

[Fixed] Drop cash and pickup cash bug.

[Changed] All weapon crates can be used for saving gear.

[Fixed] Drop cash and pickup cash bug.

[Changed] Only vehicles that players have taken ownership of will save gear.

[Fixed] Bug that caused duplicated hints when a player was knocked.

[Added] Vehicle wrecks can be salvaged. Players will get 1000$ for salvaging a wreck.

[Added] Flipped Quad Bikes can be unflipped with an addaction.

[Fixed] Anti-Combat Logging only triggers when players shoots a gun or someone is shooting towards the player.

[Fixed] Salvage vehicle works as inteneded and no more duplicated addActions.


v11

[Fixed] [Added] 2 different MRAP's to vehicle stores.

[Fixed] Vehicle spawn direction outside vehicle stores.

[Added] Factory objects between Kamino Town and Kamino Firing Range.

[Added] More hidden bases that players can occupy and store things in.

[Fixed] Airstation Mike mission had a non-existing marker in the script.

[Added] Covington Bay. Small area with 3 shops on the southern side of Stratis.

[Added] 3 more military areas with enemy presence.

[Added] Spawn Randomizer. AI has a 50 or 33 percent chance of spawning on some POIs.

[Changed] Hunter AI will always chase the nearest player.

[Changed] Survival timers.


v10

[Fixed] AI with DLC items could not be spawned if player was missing DLC.

[Fixed] Players that joined in progress could not see the active mission.

[Added] 2 Planes on the Airbase.

[Fixed] Vehicles in Kamino Town was spawning inside the shop.

[Added] More hints so people can find the server info and help themselves.

[Added] New kill feed.

[Fixed] Performance issues.

[Changed] Lowered prices for guns, ammo and items.

[Added] Editor-placed vehicles will respawn after X minutes.

[Added] All equipment crates saves inventory.

[Added] Many military camps for players to use to store items, vehicles etc.

[Added] Removed DLC items from player loadout to prevent DLC ad for players.

[Fixed] Bug with items dropped on death.

[Added] Players get 2000 $ cash for killing other players.

[Fixed] Dropped objects (Canteen and Rice box) will be deleted after 30 min for better performance.

[Fixed] AI Hunter logic for better performance.

[Fixed] Object saving for better performance.

[Changed] Increased cash rewards for missions.

[Changed] Increased high-end loot on military sites.

[Changed] Performance fixes.

[Fixed] Mission loot marker bug.

[Changed] New mission start changed from 10 minutes to 2 minutes.

[Changed] Voice chat with other players only works through the group channel (works as a team radio) or through direct contact with players near by.

[Changed] Default channel is set to direct channel.

[Fixed] AI Logic AI now spawns and despawns correctly.

[Added] 3 new missions.

[Fixed] Town Invasions will not appear near a player.

[Fixed] Decreased AI accuracy by 1 point.

[Added] Anti-Combat Logging script.

[Changed] Increased mission cash prizes.

[Changed] Added APC's to military missions.

[Changed] Launchers, Rockets and explosives are now cheaper.

[Added] Killfeed now includes " X was Incapacitated by X.

[Fixed] Scoretables. No longer getting -1 for killing other players. 

[Changed] Time multiplier changed from 6x to 8x at night.


v9


[Changed] Time Multiplier: Night time x6. Daytime x3.

[Fixed] Players now respawn with helmet and vest.

[Changed] Removed server killfeed and added a local 'killed by player X' hint to players when killed.

[Changed] Slowed down the hunger and thirst timer.

[Changed] Removed score table.

[Fixed] Fixed battle tank mission.

[Fixed] Mission bug.  The first mission will now be selected from a total of 14.

[Added] 3 Fuel Stations with auto refill.


v8

[Changed] Players respawn uniforms, vest, helmet and backpack.

[Added] Rangefinder to respawn loadout.

[Added] Helicopter store.

[Added] New survival hud.

[Changed] Hunger and thirst timer.

[Added] New military sites.

[Added] Stratis Air Base boat store for gunboats.

[Added] Stores on The Spartan down south.

[Added] More respawn locations.


v7

[Fixed] Bug with vehicle saving. All vehicles should be saved from now on.

[Changed] Players spawns with pistol and ammo.

[Added] 1 Vehicles to vehicle stores, Jeep with LMG. Military sites. Random houses in the wilderness.

[Changed] Increased bank balance to 20 000 on first join.

[Changed] Increased loot and loot types.

[Added] Random respawn outfit.

[Changed] Not saving or Loading Wrecks anymore.

[Added] Tank Patrol Mission.


v6


[Changed] Edited towns and added buildings.

[Changed] AI bandits spawns in random buildings.

[Added] 4 Vehicles stores.

[Added] Persistent DB saving for vehicles.

[Changed] Some of the AI soldiers spawns inside buildings on town invasions.

[Changed]Server wipe due to new DB.


v5

[Changed] Added help menu.

[Changed] Player Menu, renamed survival to eat/drink.

[Changed] Food/Water converted from amount to % to reduce server objects.

[Changed] Amount of Food cans converted to Rice Box with %.

[Changed] Amount of Water bottles converted to Canteen with %.

[Changed] Loadout weapon changed to Rifle.

[Changed] Night Vison Goggles added to loadout.

[Added] ATM markers.

[Changed] Some AI's spawn inside buildings.

[Changed] Agia Marina buildings restructured.

[Changed] Air Station Mike buildings restructured.

[Changed] Airbase buildings restructured.

[Changed] Firing range buildings restructured.

[Changed] Changed alternative respawn to 2km away from position of death.

[Fixed] AI spawning on the Air base.

[Changed] More enemy AI's.


v4

[Fixed] Eventhandler now works as intended.

[Removed] Removed XP Because XP reveals if enemy is dead or not.

[Fixed] JIP Players was unable to pick up existing loot.

[Fixed] The Survival system + money and bank now works as intended.

[Fixed] Changed Safezone objects and added general store.

[Changed] Now must be alive to quit. [Fixed] Unable to respawn because player quit while dead.

[Changed] Changed Food and Water limit to 3.

[Changed] Changed Hydration and Fullness to 75% on respawn.

[Wiped DB] Due to DB errors I had to perform a wipe. Won't happen again.

 

v3

[Added] Renegades hunting down players instead of Opfor hunters.

[Added] Drop survival items and money on death.

[Added] Drop money, food or water on the ground to share with another player

[Added] HUD for Hydration, Fullness, food, xp and water. [Added] 1 for each kill.

[Added] Survival objects: Well and water coolers for getting water, food sacks.

[Added] ATM system. [Added] General store with food and water.

 

v2

[Added] Dynamic enemy AI spawns in military sites.

[Added] Dynamic enemy AI spawns in housing sites.

[Added] AI hunter group that hunts down a random player.

[Added] Missions: Town invasions, money transport, boat patrol and attack heli.

[Added] Safezone for respawns.